![]() ![]() If you are searching for the various types of backgrounds from the homebrew page then you can chose all of them from the below mentioned tables From A to Z. We are going to mention all the External 5e Homebrew backgrounds in an alphabetical order, so it will be easier to check for your background wherever it is from the below list. So from the below lines we can get to know them. Now we have to know the Features and proficiency’s of the dnd background 5e. ![]() Sources (5e backgrounds guide’s) Mentioned In The Above List Persuasion (CHA), and choose 1: special (See page)Īrtisan's tools x1, musical instrument x1Ĭhoose 2: gaming set x1, musical instrument x1, thieves' toolsĬhoose 2: deception (CHA), insight (WIS), persuasion (CHA), stealth (DEX)Ĭhoose 1: artisan's tools x1, musical instrument x1 ![]() Survival (WIS), and choose 1: arcana (INT), history (INT), religion (INT)Ĭhoose 1: gaming set x1, musical instrument x1 Insight (WIS), and choose 1: special (See page)Ĭhoose 1: musical instrument x1, gaming set x1Ĭhoose 2: Arcana (INT), investigation (INT), religion (INT), survival (WIS) History (INT), and choose 1: arcana (INT), nature (INT), religion (INT) Mundane attacks fired through your bound firearm deal an additional 1d10 force damage.Disguise kit, and choose 1: artisan's tools x1, gaming set x1 When using your Arcane Shot feature, you score a critical hit on a dice roll of 19-20, and deal an additional 2d10 damage of the chosen type which is added to the extra damage of the critical.Īt the 14th level, spells cast through your arcane firearm and mundane attacks ignore a creature's resistances. This counts as a ranged weapon attack, as well as casting a wizard spell.Īt 10th level, your Arcane Firearm has a +1 bonus to attack and damage rolls. This attack has a range of 200 feet, uses your Intelligence modifier, deals a type of damage that you choose upon creating the round (acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder) and deals 1d10 damage per the level of the spell slot expended, in addition to your Intelligence modifier. The next shot fired from the weapon in the next 10 minutes will fire this stored energy. An Arcane Gun can only have one such shot in it at a time. In addition, you may add your intelligence modifier to the cantrip's damage roll.Īt the 6th level, you can expend a spell slot as a bonus action to create an arcane round in the chamber of your Arcane Gun. The range of the cantrip is that of your weapon's range. As such, you will use your dexterity modifier for the attack roll and applies any weapon's bonuses to damage or attack rolls. ![]() In addition, you can cast a cantrip using your Arcane Gun if it requests a ranged attack the cantrip's attack roll is considered a ranged weapon attack, not a ranged spell attack, from your firearm. Magic Missile may be fired through your firearm. Mundane attacks still use your dexterity modifier in attack and damage rolls however, when using a spell, your intelligence modifier is used instead. You can use your Arcane Gun to cast damage-dealing spells that use a ranged attack, when you do, your intelligence modifier is added to the damage if you cast a spell which targets more than one creature or deals damage within an area, this bonus will be applied once to each creature, even if it's hit more than once. These weapons are considered magical for the purposes of overcoming resistance and immunity. Such a firearm is bound to you, through a 1-hour ritual (similar to the Eldritch Knight's Weapon Bond). It still functions as a regular firearm would, and can fire mundane ammunition. You can use a firearm as an arcane focus. When adopting this tradition at the 2nd level, you gain proficiency in all firearms, as well as gunsmith's tools. ![]()
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